Translate

Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts

Wednesday, June 18, 2014

World Cup Manga!

Hey, world!  Do you like sports?  I knew you did!  Well, how do you feel about comics?  Okay, what about Japanese comics?  Great!  Quick follow-up question: have you been beset by World Cup Fever and are primarily hung up on watching soccer (or as everyone outside the United States calls it, not-soccer), but also can't shake that perturbing interest you have in comics, no matter how many matches are going on?  Good news!  There is a shit-ton of manga out there about soccer!
One of the funnest things about manga is that there is a title about literally almost everything.  You like golf, mahjong, swimming, cooking, painting, animals, sex, comics?  Trust me, it's out there.  The maddening thing about it (or maybe this is what is so great, I dunno) is that most of it is so specialized that it can be very difficult to get into if you are not already a fan of that subject matter.  There are a few exceptions, of course (most notably Ping Pong, but I read that first as a Taiyo Matsumoto comic, and that guy could write about anything and it would be wonderful; also note that an animated series of Matsumoto's Ping Pong is currently running right now, and it's fucking awesome -more on that another time), but for the vast majority of it, I find myself uninterested by either the writing or artist, and the book exists to both keep aficionados interested and also to hock some very specialized equipment pertaining to whatever sport or pastime the book is about.  I guess that's all fine and everything, I just don't really care about many of the hyper-specific subjects of a lot of those books; I love comics as a medium before anything else, and good storytelling trumps subject matter any day of the week.

In 2002, though, Asuka Shuppan published Adidas Manga Fever, an anthology manga about (what else?) soccer, sponsored by (who else?) Adidas.  The main difference between this and most other sports-themed manga, for me, is that this book is full of some of the best artists working in Japan right now (and some in France, plus one Korean!).  Included in this anthology are works by Katsuya Terada, Jiro Taniguchi, Taiyo Matsumoto, François Schuiten, plus many others, including Inoue Takehiko, who has become famous mostly due to his other well known sports manga, Slam Dunk!  All of this comes wrapped in a wonderful cover by none other than Katsuhiro Otomo.  It's all a very nice collection, though if you're looking for a large format, hardback book, you'll probably be pretty disappointed.  It's very nice, but one would just assume that being sponsored by Adidas, the package would be something at least similar to Otomo and Terada's Viva Il Ciclissimo! book set; instead, Manga Fever is about 7.5 x 9.5 inches (19 x 25 cm) and softcover.  All of that is fine, but given import prices, and the broad appeal of soccer worldwide, one would also wonder why they wouldn't have added at least some commentary in another language besides Japanese, especially since there are a couple non-Japanese contributors to the project.  I might be wrong, but as far as I know there weren't any foreign printings of this book, though I'm sure if you look, you might be able to find some translated versions online somewhere (editor's note: while I won't tell you where to find scanlations online, and urge readers to BUY BOOKS, I am fully aware of their importance and the vitality that scanlations give to an artist's work that would never otherwise see foreign soil).

I can imagine that this was a fairly expensive book to put together, as well (I would be surprised if it wasn't, at least), due to the alarming amount of well known talent included.  I don't know what the above average mangaka makes these days, but with stories and illustrations by the likes of Hirohiko Araki (JoJo's Bizarre Adventure) and Yoshikazu Yasuhiko (Mobile Suit Gundam), it behooves me to ask again why this wasn't produced on a larger scale.  Either way, for all of that little griping, I do enjoy this book quite a bit, and it is still, so far, one of the better sports manga anthologies I've seen so far.  To be honest, I don't even think many of these stories are about soccer, really; Terada's contribution, Box!, is, I believe, more about boxing than it is soccer.  No matter!  Adidas Manga Fever is still an excellent way to satisfy both of your summer addictions, even if you don't read Japanese.

Wednesday, May 14, 2014

The Art Of The Kill

So far this Spring, I have mostly been too busy to keep up with too many new movies, though I made a point to get out and see some of my more anticipated films of this year, which I would say, held up to my expectations pretty well.  Within a few days of each other I saw both The Raid 2: Berandal, and Jia Zhangke's highly acclaimed A Touch Of Sin (天注定), and I would be remiss if I didn't find a common, though strikingly different, feature used within the two of them.  Both films, though incredibly violent, carry themselves very differently, and while I would say that I've had my fill of bloodletting for the foreseeable future, they also had me thinking about violence in general; what draws us to violence, in both entertainment/storytelling and in real life?  Why do people seek violence in entertainment, and what causes others to seek and cause violence in their own lives?  Rather than write a straight review of either film, I thought it would be more interesting to look at things within a larger scope, but also to examine violence with an eye trained towards Asian cinema, as it may pay to take a look at the climates of where these films originate or take inspiration from.
2011's The Raid (Serbuan Maut) was maybe one of the most inventive and entertaining martial arts/action movies in I don't even know how long.  The raw, intense, and over-the-top violence was a shot of adrenaline to the action film community, who for so long had been overtaken by either big budget, Michael Bay-sized emotionally empty blockbusters or poorly financed, aesthetically bankrupt brawlers; and while it's hard to say that The Raid changed the film community at large, it at least changed audience expectations and proved that it was possible to elevate what would have been a simple genre film with sharp camera work, spare, yet effective plotting, and crisp editing, for just under a million dollars.  A sequel was sure to follow, and wouldn't you know it, did, only three years later.

When evidence of said sequel started showing up online in trailers, audiences of the first film shook as they wondered whether filmmaker, Gareth Evans, would be able to top the first film, as it set a high benchmark not only for himself, but for the action genre as a whole.  What genre fanatics were torn on was whether they wanted more of what made the initial film so special, or something brand new that lived as it's own beast, propelled by the same kind of balletic violence they had now expected from Evans' production studio, Merantau Films.  As is always the case with action films, the goal is to always top the previous installment somehow, and with the success of The Raid, filmmakers all over the genre rushed to up the ante in an unspoken (or pretty spoken, if you ask Sylvester Stallone) competition.


The point to all of this, I suppose, is that maybe it's not necessarily the violence itself that Gareth Evans is promoting so much as he's promoting the genre itself.  Evans has stated in several interviews about the kind of film fan he is, and what films he grew up watching, and while corruption within the civil services is a real problem in Indonesia, The Raid 2's sly winks and deliberate homages to classic martial arts and gangster cinema almost alleviates it from any social responsibility.  There is a scene in The Raid 2 in which one of the lead characters, Uco, is having an altercation with a singer/escort in a karaoke bar, and while the scene is momentarily unsettling, I quickly reassured myself that Evans, as a filmmaker, seems uninterested in displaying sexual violence the same way as he would a carefully choreographed fight scene.  The point is to provide a moment in which the audience recognizes a character flaw and removes any doubt about Uco or his role in the film.  The violence in The Raid 2, I conclude, though serious, is more suitably taken as a choreographed martial arts epic rather than an acute social examination.
The violence in A Touch Of Sin, then, is perhaps far more impactful, due to the film's firm and unwavering look at a true, unforgiving, and rapidly modernizing mainland China.  Each of Sin's four separate vignettes on personal violence are based on real life events, and their short, sharp moments are felt even stronger than Evans' only slightly longer-running ballet of wince-inducing action.  In The Raid series, we involve ourselves in the exploits of rookie cum undercover cop, Rama, as he infiltrates an underground crime syndicate after toppling one of it's former under-bosses.  If all of that sounds a bit fantastical, it is; Rama is a fictional character in a fictional version of Jakarta, Indonesia's capital city.  His mission is one of pure exploit and escapism, though tinged with a darkening world that feels believable because the rules within it are so similar to our own.  Guns kill quickly and easily, and the impact from punches and kicks feel as if real.  As an audience, because of these rules, we believe that Rama's feats are possible.  It feels believable that he could clear a room of adversaries due to his superior skill and righteousness.  We see him hurt, we see him bleed, and because of that, we sit on the edge of our seats knowing in our gut that one more hit could kill him, much in the same way that Jackie Chan made us believe in real life superheroics (one of Evans' favorite action movies, afterall, is Chan's own balletic masterpiece, Police Story).

Jia Zhangke's protagonists, by contrast, are real people, not reasonable facsimiles thereof.  Rather than heroics, we face four real, unsettling, and often heartbreaking moments in which a person is drawn (or rather led?) to violence.  In contrast to The Raid's nonstop barrage, Sin gives us time to breathe between every moment, and it's in contemplation of every moment that it's impact is felt.  The death of a single factory worker, whose act is based on the Foxconn suicides of 2010, is more important than the swift demise of henchmen #s 14-32 in a single scene of The Raid.  The days and moments leading up to the dramatized account of the Deng Yujiao incident and the moments after frame the act of violence in a way that is both anticipatory and pensive; as an audience, we are forced to contemplate Xiao Yu's actions, and it's hard not to anticipate them as we watch the film.  Her segment comes at a place in the film where we already know what to expect, and if we are familiar at all with the actual event, it's a sick pit in our stomach as we wait for the pitch to finally turn feverish (or at the very least, where we find Xiao Yu's breaking point to be).  As news stories and accounts of incidents file up, Zhangke's film becomes sadly predictable, and I think it will sit with many viewers as a chronicle of a time in China when life seems very cheap; what is so fascinating with Sin, though, is it's ability to keep us engaged through it's predictability.
In their own ways, both A Touch Of Sin and The Raid 2 reminded me a bit of  the films of Takeshi Kitano, who is no stranger to violence (both in real life and on film), but has a sensibility about him that I have always really admired.  A nihilist at heart, Kitano has never had a problem showing us darkness, but the differences, specifically, between 1993's Sonatine and 1997's Hana-bi are staggering in tone; similar acts take place, though the way the audience views them is very different.  He is treating the audience much like children in the way at some moments he invites us in as if to say, "look at this, learn," in some instances, and "this is not for you to see" to others; but we trust his judgement, because he's usually right, and it's nice to see an artist guide his audience every once in a while through both extremes.  What Kitano lacks, though, is an eye for artistic violence, as to him it just exists.  I don't think it's too far of a stretch to think that maybe his aesthetics for filmed violence were shaped in some way by the work of Kinji Fukasaku, who was set to helm Takeshi's directorial debut, Violent Cop, before stepping down due to illness, or scheduling, or some other story I remember reading forever ago.

Fukasaku's own Battles Without Honor & Humanity (仁義なき戦い Jingi naki tatakai)series could be seen as a kind of precursor to some of the violent films we see today, even beyond Takeshi Kitano.  To Fukasaku, crime was unglamorous, and the yakuza, who up until then in film were often revered as folk heroes, were dirty, underhanded degenerates who killed, raped, and stole out of desperation and greed, and were not, generally, the heroic men of the people popularized in the the fiction of the time.  Fukasaku had enough true accounts to ever mistake the fictional yakuza for what they really were, and combined with his documentary-like style of filming, to audiences of the time (I can only imagine Takeshi was among that audience), it was a shot in the arm both cinematically and socially.  I again find it not such a stretch to imagine that Fukasaku's films were perhaps at least in some way influential to both Gareth Evans and Jia Zhangke, whose films celebrate both the cinematic and brutal humanity depicted as far back as the early 70s.



The difference between The Raid and A Touch Of Sin, I conclude, is in cinematic tradition.  In the case of Evans, perhaps, originally a westerner, his connection to many social aspects of the cultures he viewed were superficial.  That's not to say that Evans is a superficial director, and I actually would argue that he is a socially responsible filmmaker who in fact has great respect for the culture he represents in his film (allegedly, Sydney Pollack was said to have had very little respect for his Japanese cast while filming 1974's The Yakuza, and accusations of it's "promotion of 'yellowface' behavior" lasts to this day).  Again, Evans' films celebrate the balletic momentum of the wuxia film traditions (to make an interesting note, even the title of A Touch Of Sin is a reference to another wuxia film, King Hu's A Touch Of Zen), combined with modern sensibilities and classic "one-upmanship" within the genres his films represent, and are therefore not irresponsible when measured against the films of Zhangke, whose films have always carried a social overtone, and have yet to veer too far from being specifically Chinese.  One could argue that Evans could never make the films he makes outside of Indonesia, but I feel like his films have a little more of a global lens with which he views things.  To adopt a culture and grow in one are very different, and though one is not less admirable than the other, it feels rather inescapable in terms of pedigree.
It's hard to be able to sit back and say a film has zero social responsibility, but in having the choice of what cinema we choose to watch, the responsibility ultimately comes back to us as the audience; we are in a pretty wonderful position in 2014 for cinema to have such a global reach, and whether that influence be social or purely aesthetic, we can take from them what we choose.  It's interesting to note that Sin was censored in China (allegedly, though few notes have been found saying exactly that, despite the film's trouble finding domestic distribution) not for it's violence, but for it's social commentary.  The largest difference between the two films is that Zhangke asks us to reflect upon the consequences of that violence, whereas Evans is content to let his audience be namely that: an audience.  Though the protagonist in both films could be viewed as the angry antihero, pushed beyond the limits of rational humanity, of the two only Sin asks the audience to step into the shoes of his characters, while The Raid forces us to view Rama as we would through a shark tank: aware of danger yet safely beyond it's reach.  Neither film is wrong for it's decision, as ultimately the two films are incomparable (a little late for that, wouldn't you say?), and it is up to the audience to decide what the limits of their morality is, whether that be an explosive gangster yarn or the simple question of human decency.

Sunday, February 2, 2014

International Ladies

Okay.  I feel like I shouldn't have to do this, but lately I've been coming across more and more articles about women in media and thought that this would be a good moment to pause a bit and take a look at some of the wonderful female voices out there.  Now, when I say women in media, I am talking not about actors, TV personalities, or even singers; what I want to talk about is all the amazing ladies doing the cool work behind the scenes writing, drawing, or directing some of my favorite books or movies I've seen over the past couple years.
On a recent episode of The Point (if you have even a passing interest in videogames or the videogame industry/ecosystem, you should be watching The Point), host Danny O'Dwyer lent some focus to women in the videogame industry, and while lamenting the state that such a male-dominated community has devolved to recently (honestly, just check out some of the comments about any game that deals with women as either characters or creators to see what I mean), he offered a lot of insight as to something that unfortunately gets shoved aside when discussing games.  Another recent article featured on The Comics Journal has pointed to a similar problem in comics, and one that though seemingly a no-brainer, obviously needed addressed (honestly, the real crazy stuff comes in some of the comments), unfortunately.  Rather than toss my own arguments into the pile, I think it's more important to use this blog to let these talented individuals' work speak for itself, though it's important to understand that I still run the risk of sounding like just another male voice championing what I find appealing; this article is in no way meant to be a point of reference for every female artist out there, and this is by no means anywhere close to a comprehensive list.  As is the nature of this blog, I also want to focus on international talent that I find appealing and that maybe a more mainstream domestic audience might not know about yet.  Enough jabbering, though (clap): let's do it!
So last article I mentioned Pink, by writer and artist Kyoko Okazaki; it was a title and artist I was previously unfamiliar with, but after making my way through the absurdly-described, sexually-infused story set during Japan's bubble economy, I am ready to blindly try anything Kyoko Okazaki has written.  Pink's smart, yet breezy approach to storytelling reminded me in some ways of the work of Taiyo Matsumoto, though Pink is reasonably lighter fair than Sunny, or even Black & White.

I read an okay amount of erotica and have even reviewed some on this blog by way of some Dark Horse rereleases of erotic work by Milo Manara, and even some of the work by Vittorio Giardino.  What made Pink so refreshing to me was to finally see (for me, at least) frank eroticism told from the perspective of a woman.  I understand that romance novels exist, and female led erotica is a thing, but in comics, I had yet to encounter much in the department of a woman giving a true female perspective of the form.  Every so often one encounters a female writer or artist on a similar project, but mostly they are paired with a male counterpart who is either leading the story with their own take on the female mindset, or indulging in their own visual fantasies, rendering the piece often times more palatable to a male readership.  With Kyoko Okazaki's work though, it's her writing paired with her drawings (reminiscent of her work as a fashion illustrator) that give me the impression that I'm seeing her own views on beauty, sexuality, and even violence (again, reminding me of Taiyo Matsumoto's personal approach to all of his work).
It seems only fitting, then, that 2012's live action film version of Okazaki's Helter Skelter would be directed by film director and fashion photographer, Mika Ninagawa, who is known for her brilliant use of vibrant colors throughout her work.  Her previous film, Sakuran, was based on the manga of the same name written by fashion writer and mangaka, Moyoko Anno (can I pause for a minute to point out that Moyoko's husband, Hideaki Anno, is responsible for some of my favorite pieces of animation?).  The film even used Ringo Sheena's Heisei Fuzoku album as the film's soundtrack, as Sheena herself served as the film's music director.

It's hard to mention women in Japanese cinema and not talk about Naomi Kawase, whose films are decidedly more acclaimed than those of the aforementioned, Mika Ninagawa.  Though she also started her education with a focus on photography, Naomi Kawase used her interest in autobiography and documentary filmmaking to make a series of short films before completing Embracing, her longest film yet, and a personal journey to find her lost biological father who had abandoned her and her family at a young age.  Her films relate to a very personal, often rural slice of Japanese society, and while Ninagawa's films follow a more mainstream, pop culture formula, that while not bad, are definitely not as focused as Kawase's in terms of execution and polish.  Naomi Kawase also has a good fifteen years of filmmaking experience behind her, coupled with a more classic education in film, so it is no wonder that her films are, well, better.  There, I said it.

While we're on the subject of film, and to bring the focus away from Japan for a moment, let's talk for a second about Claire Denis and her recent film, Bastards, which has been kind of polarizing audiences lately.  A lot of people loved it, some people thought it was hollow, I thought it was pretty good; I don't think I would be chastised for calling it unforgiving and more than a little bleak.  Eeeeeeeither way, Claire Denis is a French film director who has been making films about as long as Naomi Kawase, and like Kawase, her films are very humanistic, and it can be argued that both directors extend their reach no further than the immediate issues relating to their own countries' distinct personalities.  While Naomi's Japan is populated with a rural plight and more singularly focused local outlook, Claire's France extends beyond her borders to Africa, and it can be argued as a product of France's long history of imperialism compared to Japan's resurgence into rural isolationism after World War II; despite a rapidly growing economy decades after the war and a growing Western influence, Japan remains incredibly divided in terms of development, and can be illustrated no better than in Naomi Kawase's own film, Moe No Suzaku (萌の朱雀).  Conversely, Denis' opening salvo, Chocolat, focuses on the much more colonial lifestyle of a French family living in Cameroon.  Both films manage to feel incredibly personal, and both films are able to speak to a larger societal issue in their respective countries.  Even the neo-noir feel of Bastards manages to feel in some way very specific to France, and to the French people.

Speaking of France, I wrote last year about one of my favorite comics I had read in a while.  I am speaking, of course, about Aya Of Yop City, whose writer, Maguerite Abouet, absolutely delighted me in her close-to-home telling of a thriving economic community in 1960s Côte d'Ivoire, but since I have failed to get around to writing about it in an article of it's own, I would instead like to talk about my other favorite read from that year, Miss Don't Touch Me, by French pair Hubert and Kerascoët.  Made up of illustrators Sébastien Cosset and Marie Pommepuy, Kerascoët gets their name from the village in Brittany where Marie grew up.  I honestly don't know a lot about Marie Pommepuy other than that she originally studied medical design at L’école Estienne, but the illustration work I've seen from Kerascoët is wonderful, and Miss Don't Touch Me stood out to me as a spectacular piece of graphic storytelling.  I've been looking forward to their next English translated work, Beautiful Darkness, for a while, but it got pushed back to February 2014 from October of this previous year, so hopefully I'll be able to talk about that pretty soon.


While it wasn't my intent to ramble quite so much in this article, the main thing I wanted to talk about was the silly question of female creatives working in a more male populated field.  While one could argue that I could have remained more focused in some areas, I had mentioned here before that I try to remain positive throughout this blog rather than talk about things I don't like, and I feel it to be a more positive idea to talk about some outstanding pieces of work rather than get too far down a hole of cynicism.  I encourage readers, if they haven't yet, to take the time to watch that episode of The Point, and explore the other articles mention here, as well as ones I may have missed.  The first step we can take is to keep an open dialogue between creators and fans, and for all of us to help these communities that we take part in by speaking up when we see this sort of thing happening; sometimes the biggest fault is complacency.

I want to also mention that this short list of creators and works is by no means definitive, nor is its opinions regarding sexuality to be taken as a measure for greatness.  The worth of any creator, female or otherwise, is not reliant on an openness towards sexuality or an aptitude for displaying that in their respective field.  I hope that this article helps to bring to some light both the talents of and issues being dealt with by many women in the arts.  I also understand that I have overlooked quite a few individuals in an attempt to keep the format of this blog at pace, but again, I encourage readers to follow any links on here and spend some time doing what they can to keep their eyes open in their own communities.

Friday, December 20, 2013

Some More New Old Books

So, wow, been a little bit...  Sorry for the absence, life has come in the way as usual, but things are finally settling into a proper enough groove again, and I can get rid of any excuses and finally get to work on here.  In fact, I've been working on a few longer articles that keep tripping me up, and while the completion of them is important to me, I feel like a continued presence is just as important.

Yeah.  So, what have you guys been reading?  This has been a pretty good time for new releases, and even better for finding things that are new to me that have been around for ages, apparently.  This is also a great season for rereads for me, so it's been a blast the past couple months getting back into things I love and exploring things I didn't know I loved yet.  It feels like I haven't been without something to read in forever, and that's a pretty hard feeling to beat, so if you're looking for something to read, maybe this will help then, yeah?

First off (and only first off because of my excitement level), Viz released volume 2 of Sunny last month, and I couldn't be happier with the experience.  This will probably come as no surprise to anyone who has read this blog before, but I can think of very few other writers/artists working now that excite me as much as Taiyo Matsumoto.  His material is constantly fresh feeling, and there is no reason to believe that this kind of output won't continue until the end of his career (which is something I don't even wanna joke about).  Sunny again revolves around the lives of the children of Star Home, and if you haven't read my previous article on volume 1, make sure to check that out.  Volume 2 exhibits the same kind of wonderful storytelling that it's predecessor absolutely exuded, and Matsumoto again manages to both surprise and engage us in a story that is as sad as it is hopeful.  Although this is a couple years old, I am told, it's fourth installment was just released in Japan around the same time, so if nothing else, there are at least two more volumes of this beauty to look forward to, so long as sales stay up and Viz doesn't drop it like it had with Taiyo Matsumoto's No. 5.

Next up was Dark Horse's latest volume of the Manara Library Edition , the third and final of the Erotica series.  This was probably the most jam-packed volume yet, including Butterscotch, Gullivera (a personal favorite), Sexy Camera, Three Girls On The Internet, and Piercing, which was kind of a follow-up to Three Girls...  I don't know what else to say about Manara that I haven't said here before: his work is immaculate, and I have yet to find an example where I was let down.  Mt only real issue with this release, is although I understand this edition better shows off Manara's flawless linework, I still prefer some of these stories in color, and it would have been nice to see these get the same treatment as Indian Summer or Gaucho.

First released in 1989, Kyoko Okazaki's Pink was, I'm told, a pretty big deal, and I like to believe that that's true, since it was just weeks ago released in English by Vertical Inc.  I honestly know very little about the author or her works, but I was struck by the book's cover, so different looking than most of the manga releases I see come and go throughout the months that just don't interest me; the soft, yet stark colors and unconventional linework looked more at home on my shelf of European imports than the manga section of most US bookstores, though I will concede that Vertical has been doing a pretty decent job with it's choices, releasing the first ever English edition of Satoshi Kon's Kaikisen (here translated and titled Tropic Of The Sea) only months prior.  Though I guess technically still shojo manga, Pink is much more adult than many of it's contemporaries, and if the rest of her work is anything like Pink, then it's no wonder that she is considered one of the mothers of the josei manga genre.  Pink is a wonderful little story about love in the bubble economy, all in a light yet deliberate style, quickly summed up as a story about a girl who becomes a prostitute to feed her pet crocodile (say those words together, they feel similar, what with their syllabic structure!).  Read it, it will make your day!


In older releases, I just picked up, but haven't yet read, Jacques Tardi's The Arctic Marauder, which I really can't believe I missed!  I've talked about other Tardi books before, and I believe this story is supposed to take place within the same universe as Adèle Blanc-Sec, so I'm sure I have a lot to look forward to (it should be mentioned that I don't usually like to talk about things that I haven't fully explored, but I want to at least add this to my list of recent grabs, since I am such a fan of the previous work of Jacques Tardi).
Lastly, in my spare time between new purchases, I have been catching up with Lone Wolf & Cub volumes.  There were 28 in all of Dark Horse's previous editions, and it's always kind of nice knowing that I still have so much to read whenever I want, as the narrative rarely feels like it needs to be tackled in quick succession.  It is mentionable that Dark Horse has just begun a release of the material in larger omnibus editions, but really, any edition of this work suits me just fine.  As a casual read, it mostly ensures that on top of everything else recently, I shouldn't be without anything to read for quite some time.

Monday, October 28, 2013

A Short Piece.

Sooooooooo, I suppose this is a long time coming.  For all the references I've made in the past about Akira, I've been fighting writing an actual article about either the comic or the film.  This is partly due to just not knowing where to start; as many readers may have already gathered, I am a tremendous fan of Katsuhiro Otomo, and I have admired and maintained a relationship with his work unlike any else that exists in my life.  His body of work occupies my shelf not only as entertainment, but as inspiration, instruction manual, and proof that hard work and dedication is worth it; as cheesy as that sounds, I guarantee that the top of my bookshelf is more effective than any Hang In There cat poster.
Another reason I haven't spoken more at length about author or (mega)work is because there hasn't been too much more relevant information pertaining to either recently that hasn't been said better elsewhere, and rather than add to the deluge, I thought it best to not add secondhand information on exhibits or works I unfortunately didn't get to experience firsthand.  Excitingly enough, the 25th Anniversary Edition of Akira is being released in North America on Blu-ray on November 12th, so I found my excuse and decided to take it to say a few words in anticipation.

One of the main things that has always impressed me with Otomo was his wonderful sense of design.  In all of his work, especially that found in his first volume of Kaba (1971-1989 Illustration Collection), his skills as a designer, are readily apparent in both his commercial and personal work.  His mastery of such concepts easily transfers to the comics page, where one could practically draw a line tracing the eye-line on the page.  His meticulous draftsmanship takes a backseat to the concepts so simply derived from an intimate knowledge of how visual design works, and it's done in such a manner that the reader never has to think about what combination of principle elements are rushing him ever forward from one page to the next, only that the comic works fundamentally as it should.  In that way, Otomo's comics can be said to epitomize comics themselves.

It is apparent in Otomo's early comics career that he was interested in exploring themes and people beyond the casual manga landscape of the time.  I often compare Katsuhiro Otomo to director Shohei Imamura in that both men seemed very interested in exploring the far more interesting lower rung of society.  Much like Yoshihiro Tatsumi in the late 50s through the early 70s, Otomo's comic work would encapsulate a newer generation of young energy, angry and full of subversion, only this time with an even more cinematic approach.  If Tatsumi and the Gekiga movement was inspired early on by post-war noir and jidaigeki, then Otomo's new brand of manga looked more toward the Japanese New Wave and New Hollywood for inspiration, taking as much stock in the social relevance of Easy Rider as it did, most likely, to the work of Nagisa Oshima.
Inspired further by the European comics movement, Otomo's comics were suffused even further with a fantasy and science fiction influence, spreading all the way from shorter stories such as the more humorous Hair and Electric Bird Land (the latter of which was inspired by the Charlie Parker's Bird Land), to the more serious hard sci-fi pieces, Memories, Farewell To Weapons, and Fireball.  Otomo would then go on to create Domu; one of his most successful works in which he would combine the casual horror and science fiction tropes audiences would find accessible with his previous explorations of urban isolationism within a rapidly growing, and often personally suffocating Japanese society.

Though far from his final piece of work, it could be said that all of the themes previously explored by Otomo came to a head with Akira.  The easily accessible post-apocalyptic science fiction setting of a rapidly modernizing Neo-Tokyo landscape worked perfectly as the backdrop to a very personal (albeit rather epic) vision.  His exploration of modern youth culture in an often oppressive and high-strung society on the brink of collapse showed that things hadn't changed so much since the destruction and rebirth of the book's fictional interpretation of Tokyo, and perhaps it reflected Otomo's views on Japan itself and it's struggle to reinvent itself after it's own destruction and rebirth.  Whatever the case, Akira remains Katsuhiro Otomo's most well-known work to date, and it's something I doubt will change in the foreseeable future.  Through all of the hype, Akira remains a benchmark work in both comics and animation, and perhaps beyond the themes of the work itself, the true benchmark and inspiration to artists in any field should be the love, dedication, and professionalism put into the project by Otomo.  Rather than borrow it's themes or take inspiration from individual scenes or moments, become inspired by what it takes to produce such a work.  Become infatuated with pushing yourself and creating something new; what truly exists in Otomo's work is a focus and understanding that you actually can create.  To me Otomo makes me want to try that much harder.

Monday, August 12, 2013

An Endless Song

 Sooooooo, I apologize for the distance between posts recently.  Late in the summer has proven itself to be much busier for me in terms of projects and workload, and I have yet to balance that with also keeping up a consistent blog, so again, I apologize.  One such issue I have been dealing with is the matter of a beat automobile; it's not that it's an all encompassing matter, as I've been walking everywhere this season, but, in picking the right day to finally deal with the issue, there was the inevitable bit of revisiting the previous season's shit built up in the back seat of said automobile.  There was no greater gift to myself than finding my equally as beat CD copy of The Blue Hearts' self titled album from 1987 (I haven't had the album that long, I just wanted to put their work in some perspective), and as I pulled out of the repair shop parking lot, nothing made the annoying task feel more worthwile than the first few bars of the album's high-energy opener, Mirai wa Bokura no Te no Naka (未来は僕等の手の中 The Future is in Our Hands).
 
The Blue Hearts certainly aren't an unknown or niche band by any means, and I wondered whether or not an article on here would even be necessary, but I gotta think there are still some people out there unfamiliar with the legendary Japanese punk band, out of either being unfamiliar with punk rock in general, or just it's countless foreign interpretations, though I can think of very few as prolific as The Blue Hearts (there is a successful movie named after and built their most famous single, for shit's sake!).  Also, I just can't stop listening to them right now, and I like talking about things I like.
 
Formed in 1985 and officially debuting in 1987, The Blue Hearts, over their ten year career, managed to do what few punk bands were able to do; they were able to achieve both critical success and high album sales while still remaining relevant and credible within the punk scene in their native Japan.  In fact, their 1988 single, Chernobyl, a criticism of nuclear power, found the band in trouble with their label, Meldac Records, which was formed with funding from several large companies, one of which being Mitsubishi, who was also involved in the nuclear power industry.  Instead of dropping the song around the time of their third studio album, Train Train, the band instead decided to ditch Meldac records and released the single independently (along with it's A side accompanying track, Blue Hearts Theme, a personal favorite of mine) before eventually signing to East West Japan.
 
The Blue Hearts release eight studio albums and a ton of singles before breaking up in 1995, but soon after, members Hiroto Kōmoto, Masatoshi Mashima, and Mikio Shirai would continue playing music together as The High-Lows.  Similar in sound to The Blue Hearts, The High-Lows would last for another ten years before Kōmoto and Mashima would go on to form The Cro-Magnons (no, not the Japanese jazz-infused-funk band Cro-Magnon, but nice try) in 2006.  Former bass player Junnosuke Kawaguchi would even go on to be a record producer and studio bass player; more importantly though, he became a deputy propaganda director for the Happiness Realization Party in 2009.  I would suggest checking out that last hyperlink and then looking into the current state of politics in Japan before totally throwing that guy onto the crazy boat, though I will add that that doesn't diminish The Blue Hearts first album to me in any way.
 Lastly, I think it's also worthwhile to mention that 2005's Linda Linda Linda, by Nobuhiro Tamashita, is an excellent film.  Named after one of The Blue Hearts most famous songs, the film centers on a group of high school girls forming a band to play Blue Hearts cover songs for their school festival.  While that might not sound all too interesting to some, the payoff in that film far surpasses an easy explanation; and if anyone reading this blog has even been in a band or played music with friends, the central momentum in Linda Linda Linda is apparent from some of the earliest moments in it's still rather lighthearted plot.  It's also cool to mention that the girls in this movie even learned how to play all these songs together, and while no one really slouches in this film, it is of course Bae Doona (whos is actually Korean, and I'm pretty sure learned Japanese for this movie), who's performance as South Korean exchange student, Son, really shines and elevates a meager storyline into something both wonderfully heartfelt and hilarious.
Also, check out this awesome live performance by The Blue Hearts from 1987; they were pretty fucking rad.

Sunday, July 21, 2013

Terra Form


With a recent run at the Kyoto International Manga Museum in, uh, Kyoto, I thought this would be a pretty decent time to talk about Katsuya Terada; an artist I have long admired, and whose most recent book, Katsuya Terada 10 TEN-Ten Year Retrospective, just showed up on my doorstep.  As a companion to his recent exhibit (that unfortunately, I wasn't able to get to), the book acts as a kind of omnibus of his work in the past, let's say ten years.  Though not as expansive as the still-fresh feeling Genga artbook from Katsuhiro Otomo (you really need to hold that book in your hands to grasp it's weight; no pun intended), this book is still a wonderful introduction to Terada's work for the uninitiated, especially for the price and availability (though not accounting for import prices once this book is gone, TEN is still much easier to find overseas than many of his previous works).
Born in Okayama, Japan, Katuya Terada's first work recognizable to foreign audiences would probably be his illustrations for Nintendo Power Magazine.  Though I'm not sure if he was ever properly credited in the magazine, fans of his work now can easily go through so many of the back-issues (well, as easily as you can get your hands on 80s-era back-issues of Nintendo Power) and recognize his work immediately.  He employed many of the same techniques then as he often does now, using minimal line work and color to illustrate scenes that the games could only imply, and his domination of space and anatomy imbues such simple and effortless looking drawings with a weight and depth as unique and unmistakable as anything he has done in even the past ten years.  That isn't to say that he doesn't have a diverse body of work; in fact, though instantly recognizable as any of his work is, his range as an illustrator is surprising.  He is just as comfortable, it seems, crafting intricately detailed, digitally-painted fantasy illustrations as he is with clean-line or hatched, black and white ink drawings.
In addition to his Nintendo Power contributions, Terada has also contributed designs for several other videogames and anime productions, including a special edition strategy guide for Dragon Warrior and promotional materials for the Detective Saburo Jinguji series.  Most famously, Terra contributed character designs and promo illustrations for Blade: The Last Vampire, an excellent anime production from 2000 directed by industry veteran, Hiroyuki Kitakubo (not to be confused with the series, Blood + and Blood-C, or the 2009 live-action remake).

Even his sketchbooks delight, and it is no wonder that he has also given himself the alias, Rakugakingu (ラクガキング), meaning graffiti, sketch, or doodle king; Rakugakingu is also the name of an artbook he released in 2002, totaling 1000 pages taken from his sketchbooks.  The pages of Rakugakingu are thin and translucent, and being able to see through them gives this voluminous tome the feel of a real life sketchbook, and it's great to see the design of the book reflect the contents within.  In a recent interview, Terra commented on the book, saying, "Even when I did Rakugakingu, I thought, well it's just scribbles so it need to be 1000 pages.  We're charging money so it needs to feel worth it".  His attitude towards what he feels comfortable charging money for is reflected in his output of work, and his books often exhibit some kind of interesting design or value to them; whether it's a collectable, durable cardboard sleeve and packaging justifying it's sum, or just keeping the book price low through smaller size and multiple printing techniques, his printed material is always as much of value as it is entertaining (again, it would have been nice for TEN to have been a larger production, a la Genga, but for the price this book was released at, making it available to a wider audience that may have missed some of his previous artbooks was obviously the key issue going to print).



One of my favorite releases of his so far was 2008's Viva Il Ciclissimo, a two volume, joint project between Terada and Katsuhiro Otomo (who has to be mentioned on this blog at least once per post, apparently), centered on the Giro d’Italia cycling tour.  The first (hardback) book is centered around the tour itself, filled with beautiful illustrations from both artists, chronicling not only the tour itself, but some really wonderful moments of imaginative daydreaming that only the two of them could create.  Both artists being avid cycling enthusiasts, the second (softcover) book is full of sketches and ideas, and the looseness of the presentation is fun and exciting to look through, and it keeps the reader pouring over each single drawing, eagerly in anticipation of what awaits them on the next page; and while the first volume is split in two, giving each auteur equal measure (as well as their own opposing covers), the second is a mishmash of ideas, even including Hiroyuki Kitakubo, properly illustrating the enthusiasm many Japanese illustrators have for professional cycling (who knew?).  There was even a neat little cycling bag featuring an illustration by Terada thrown in with the early limited edition printings of this book.

Though I'm not really as much of a fan of his comic works than I am of his illustrations, I would be remiss if I didn't mention his Monkey King series, published by Dark Horse in the US.  While I don't realy dislike it, what I enjoy in illustrations is not always what I enjoy in comics, and his ultra-detailed digital illustrations don't work for me as much; my feelings are much the same for guys like Alex Ross, who, although are great painters and draftsmen, just use too many colors on a page and it always appears as if they worked on a painting, and then made it fit onto a page with other paintings; they lose the sense of flow a page should have, and while each individual painting is great, they have only managed to fit more than one on a page and I find it incredibly difficult to focus on any real action (basically, one has to readjust what their looking at in each panel).

I know this article seems a little fragmented or less focused than some previous posts, but to be honest, that is kind of Katsuya Terada.  The man has managed to be incredibly prolific while also being in so many different illustration fields.  I wish, in a way, that this article was purely images, but even then, it is hard to grasp the full picture of what Terra is capable of.  The most I can recommend is that if you are interested in his work, or you find anything of his striking, find his work.  He has more out there than even I am aware of, and he always surprises me with something I never knew existed.  He has a wide range of interests, and he does a wonderful job of taking advantage of his position to include those interests in his work, so I find it hard to believe that there is someone out there that can't appreciate his work on some level.

Wednesday, June 12, 2013

Sunny With A Chance Of... Hopefully More Sunny

 Viz Signature has recently released the the first volume of their English adaptation of Sunny, what I believe to be the most recent comic by Japanese writer/illustrator/existential powerhouse, Taiyo Matsumoto.  If you've checked my blog before, you will know that I am already a huge fan of his work, and if you're new here or to his body of work, you should go back and read my post on his earlier manga (and subsequent film adaptation of), Blue Spring.

As the description of this book suggests (and as anyone familiar with 60s and 70s era Nissan automobile manufacturing can tell you), Sunny is a car; a car that can take you anywhere you want if you can just dream it.  Sunny is also a clubhouse and haven where there are no adults allowed, and imagination can drown out any of the angst and sadness of the world around you.  As the book goes on, it quickly becomes apparent that that isn't all that Sunny is about.

If you are already familiar with Taiyo Matsumoto (and this will be the last time in this post that I beg you to become so, I promise), you will understand Sunny about two or three pages in.  His stories, though diverse in their subject matter, almost always have at least something to do with children and the different ways in which they cope with an ever encroaching adult world, promising to swallow them and everything that makes them a child up faster than they can prepare for.  That isn't to say that his stories are for children though, and though not shy in their propensity for vulgarity (as all adolescents often possess, whether their parents believe it or not), his books are adult for adults; his work often relies on the reader's ability to relate to their own childhood and process information in an almost nostalgic fashion, making it a more meditative glance back at how things affect us differently as adults rather than as a starter manual for affected or misfit children.

As I was reading Sunny, I couldn't help but think that in the hands of anyone else, this material could have been an annoying and predictable cry-fest, serviceable to almost no one but those interested in reading sad stories about sad children who have been dealt a rough hand in life; but Sunny shines because it looks at these situations not as hindrances, but merely character traits.  There are moments when your heart begins to ache for sure, but I can't help but make comparisons (again, as I did in my post about Blue Spring) to Katsuhiro Otomo's Akira in that the characters feel like throw-aways; they are the children nobody wanted anymore, but to them they are more than that, and with Sunny they can be anything they want.  Even their new (and in some of their minds, temporary) domicile is called Star Kids Home, and their new caregivers treat them not as victims or charges, but as young people who deserve the same upbringing as any other child; you get the impression that it's neither the children's fault or the Star Kids caregivers fault that they are in their situation, and you really get the impression in Matsumoto's writing that these adults are doing their very best to raise these kids.

To get away from the specific themes for a moment, I can't stress enough how beautiful Sunny looks.  Taiyo Matsumoto is a master of his craft, and very rarely anymore do I implicitly trust an artist's work like I do with him.  He has this wonderful ability to intersperse his stories with single illustrations that say so much.  Just glance through any of his titles to see wonderful full-color illustrations that, in context to the larger story inside, flesh out characters and manage to say more in a single, static image than most other comic creators are able to pour into pages of dialogue, and Viz has done a remarkable job presenting his work again in this volume.  Unfortunately, Viz had previously cancelled the publication of Matsumoto's No. 5 after only two out of seven volumes due to poor sales.  But then they have also shown a commitment to his work by releasing a very extravagant edition of his GOGO Monster book, which turned out to be my favorite release of 2009, both in story and presentation (even though it was published in Japan almost a decade earlier).  A quick internet search shows that volume two is due out in November, so I hope that Viz will see this series through to it's conclusion (at only three volumes this seems doable), and we will have to see how sales for this book do to expect more of Taiyo Matsumoto from them in the future.  For those interested more in his color illustrations, check out his art books, 100, and 101.  Both are published by Big Comic Spirits, which, in his book, Dreamland Japan, Frederik Schodt categorized the magazine's readers as, typically, "a twenty-eight-year-old systems engineer who works at a finance company, eats at ramen noodle shops, and is seriously considering using a matchmaking service."  Hilarious.

Even GOGO Monster failed to capture the attention or acclaim from much of the younger international manga community, who is generally more interested in a newer, mass-produced, generic escapist market, targeted specifically to what they already like than comics with a more existential outlook with a less mainstream manga art style (it took a highly promoted anime adaptation and decade later re-release of Matsumoto's Tekkonkinkreet series to make anyone notice one of the more prolific comic series to come out in a period of high output for Japan).  Though with other publishers like Vertical, Drawn & Quarterly, and now even Fantagraphics producing high quality English adaptations of more alternative manga, it seems hard to believe that we wouldn't see more of Matsumoto's work published in English somewhere at least, and I think it would be a mistake for Viz to drop this title if they choose to do so.
I cannot give a higher recommendation than I can with Sunny, or any of Taiyo Matsumoto's work.  And manga kids, if you read this blog, though it may not adhere to your casual tastes, please go out and buy this book.  Get sad, and fuck some shit up.

Sunday, June 2, 2013

Domestic Foreign Records

 I realized it's been a while since I posted about music, so it came as almost serendipitous when I caught wind of the new release from Atlanta-cum-Pittsburgh funk and soul record label, Rotating Souls.  The label's sixth release thus far comes to us in the form of a split release between Wakayama, Japan's Oyama Edit (御山△ EDIT), and Sad Ghost, production moniker of Johannesburg, South Africa-based Chris Keys.

I honestly know very little about either one save for what I was able to read on their respective SoundCloud pages, but based on the sound samples from this release, I don't think this is going to be a release fans of the boogie/synth genre are going to want to miss.  Rotating Souls has had a great track record with their releases thus far, and I doubt that the label's architect, Pittsburgh ex-patriot, Curt Jackson, has any interest in putting out a bad record.

You can check out his earlier releases on the Rotating Souls website, and what's better, you can hear sound samples of this record, as well as previous releases, on their more-frequently updated SoundCloud page.

In the meantime, check out the terrific Japanese Breeze Mix, by Mori Ra (one half of Oyama Edit) done in anticipation of this release.  Otherwise, keeps your eyes peeled for this one, as it's expected to drop pretty soon!

Sunday, April 21, 2013

Against The System

So this week Criterion has released it's newest Eclipse box set, and much to my delight, it's subject was none other than Masaki Kobayashi.  Kobayashi was responsible for some of my favorite films coming from Japan in the sixties, and this newest box set takes it even deeper into the mid-late fifties.  While that might seem a little extraneous, I feel that in that period of films, every year meant something different.  It was a period of financial success in much of Japan, but for many people (and many filmmakers, for that matter), the adjustment to post-war life carried the same sting as the war itself; there is no official end to animosity, and many found it hard to adjust their ideals and distrusted the current government who they felt had grown corrupt with commerce and industry.

The post-war treaties had made it impossible to make patriotic films for quite some time, and the jidaigeki genre, which served filmmakers in Japan since even before the war, had matured with the times, and by the sixties, it was being used to even greater social effect.  Akira Kurosawa once said that it was pointless to make a period drama if it didn't have something to say about what was going on now, and there were few who did that to greater effect than Masaki Kobayashi.

Kobayashi spent the earliest part of his career as prisoner of war.  Being drafted almost immediately after he began his apprenticeship, Kobayashi refused being promoted beyond the rank of private and considered himself a pacifist, and it wasn't until his release in 1946 that he was able to return to Shochiku Studios and assist director Keisuke Kinoshita.

It's worth mentioning Kinoshita briefly, as it is very probable to believe that he was a major influence on Kobayashi at the time.  Though working at Shochiku for most of his career, Kinoshita was constantly changing throughout, giving himself new subject matters and genres, or at least new ways of approaching them.  Shochiku was known for it's tales of everyday, working class people, known as shomin-geki, and though directors like Ozu and Naruse were both creating beautiful pieces that reflected the outlook of many Japanese in a more austere, ever simplifying aesthetic, I feel like Kinoshita was more interested in pushing boundaries in new ways of film-making,  as well as exploring the subject of lost innocence, which would become a hallmark of his style.  It is wholly possible that this is where Kobayashi found his voice, among a like-minded mentor who appreciated democracy and who never shied away from his own ideals, and who in fact, grew ever more nihilistic as the sixties approached.

With several of his own films under his best, and after already tackling the direct effects of World War II in The Thick Walled Room (Kabe Atsuki Heya), it was Kobayshi then, who would explore even further into a more pessimistic worldview, directing such masterpieces as The Human Condition (Ningen no Joken), and Harakiri, both startling criticisms of Japan at the time.  The Human Condition especially, was Kobayashi's firm and unrelenting criticism of war and the macho indoctrination of Japanese males at the time.  Ever the pacifist, Kobayshi was able to say more about the war with single gunshots than near any other film of that time, as in any of his films, violence never supplements morality.
It is also very important to mention Kobayashi's relationship with actor Tatsuya Nakadai, of who Kobayashi would help to launch the career of and form a like-minded friendship with throughout his career.  Though overshadowed in cinematic history by Akira Kurosawa (and it would be Kurosawa's films that Nakadai is often famous for), Kobayshi and Nakadai made 11 films together, and those films are more important to me than any such films by Kurosawa.  That isn't to say that I don't love Kurosawa, but there is something about the almost counterculture nature of Kobayshi's films, along with his beautifully sweeping camerawork and collaborations with Toru Takemitsu (who was also more well know in his collaborations with Kurosawa, as well as countless other directors of the time) that resonated more with me.  It's not that the elements of his films aren't seen in the corners of popular Japanese cinema at the time, but what is so appealing about Kobayshi is that he was able to fashion all of those elements into something edgier; whittling his blunt stick into a sharp, stabbing tool, ever piercing and ever haunting.
Also, to point out, spell check tries to correct me when I write the name Kobayshi, but not Kurosawa, and that's kinda bullshit.